Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2021.3.16f1
2022.2.1f1
2023.1.0a23
Issue ID
UUM-21902
Regression
Yes
[VFX/Vulkan] Skinned Mesh failure on Win Vulkan
How to reproduce:
- Import the attached package
- Switch Graphics API to Vulkan
- If the actual result is not reproducible in Editor, build a player it should contain 100% repro
Expected result:
!image-2023-01-03-11-42-58-055.png|width=212,height=162!
Actual result:
!image-2023-01-03-11-44-00-930.png|width=217,height=161!
Note: Not reproducible with other graphics APIs
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Resolution Note:
Known issue with old some GPU drivers
Please think to update them
Resolution Note (2023.1.X):
Known issue with old some GPU drivers
Please think to update them