Search Issue Tracker
Fixed
Fixed in 1.5.0
Votes
0
Found in [Package]
1.4.4
Issue ID
ISXB-373
Regression
No
"NotImplementedException" and "Cannot find binding" errors are thrown when binding Usage to Actions
Reproduction steps:
# Open the attached (UnityInputSystemSamples.zip) project
# Open the “Assets/Samples/Input System/1.4.4/Rebinding UI/RebindingUiSampleScene.unity” Scene
# Open the “Assets/Samples/Input System/1.4.4/Rebinding UI/RebindUISampleActions.inputactions” Input Action Asset
# Delete all bindings in the “Interact” Action dropdown menu
# Select the “+” button near the Interact Action and press “Add Binding”
# Change the Binding’s Path to “Submit” (Usages > Submit) and press “Save Asset” in the window’s toolbar
# Select the “InteractRebind” GameObject in the Hierarchy window (Canvas > Keyboard > InteractRebind)
# Observe the Console
# Enter the Play Mode and unpause the Play Mode
# Press the blank button near the “Interact” label
# Observe the Console
Expected result: No errors are present in the Console, and binding works as expected
Actual result: “NotImplementedException: Matching usages inside subcontrols instead of at device root” and “Cannot find binding with ID '50a5adae-36bc-4b42-ac08-266d143e2c62' on 'Gameplay/Interact[/Keyboard/enter]'“ errors pop up in the Console
Reproducible with: 1.2.0, 1.3.0, 1.4.4 (2020.3.43f1, 2021.3.16f1, 2022.1.24f1, 2022.2.2f1, 2023.1.0a24),
Reproducible on: Windows 10 (21H2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The "UnityWebRequest.result" of the "UnityWebRequestTexture.GetTexture" method changes when accessing "UnityWebRequest.downloadHandler" texture
- Slider rounding does not allow setting certain valid numbers as Values when Low and High Values not set to default
- UI Builder Canvas has too big resizing zone on the outside of the canvas
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
Resolution Note (fix version 1.5.0):
Fixed in: 1.5.0
Verified with:
2023.2.0a5.435.2856
Revision: trunk e4a766a8b34d
Built: Tue, 28 Feb 2023 02:17:31 GMT