Search Issue Tracker
Hidden Overlays become visible when recompiling or entering and exiting ...
How to reproduce:1. Open the project "IN_25440"2. Open the Overlay menu by pressing "`"3. Hide all Overlays with a toggle4. Enter an... Read more
The Console toolbar options are highlighted counter-intuitively when ena...
How to reproduce:1. Create a new project2. Change the Editor Theme to Dark in Preferences → General3. In the Console window enable o... Read more
[URP] Meshes Disappear when using Map overlays in Rendering Debug
How to reproduce:1. Open an URP 3D Core project (2023.1.0a25)2. In your scene drop a Mesh (cube, sphere , whatever)3.Open a Renderin... Read more
Bundles extension fails to load in the WebGL builds
How to reproduce:1. Open the project “IN_24745“2. Press Tools → Build Asset Bundles3. Press File → Build And Run Expected result: bu... Read more
[LEGO Microgame] Tutorial UI stutters while in PlayMode with free Camera...
Steps to reproduce:1. Create and open a new "LEGO Microgame" Unity project2. In the Welcome Dialog, select "Load Tutorials"3. Start ... Read more
Gizmos are visible when disabled in wireframe Shading Mode with HDRP
Reproduction steps:1. Open project “IN-26384”2. Open the “SampleScene“ scene3. Switch to wireframe Shading Mode through the toolbar ... Read more
[macOS] Animated objects are displayed with a transformation from a few ...
How to reproduce:1. Build And Run the user’s attached “GraphicsJobsMixedUpFrames.zip” project2. Observe the movement of a characters... Read more
[Input] Keys on the top of the alphanumeric keyboard and keys in the num...
Steps to reproduce:1. Open the “KeyTest” project2. Open “SampleScene” scene3. Enter Play Mode4. Observe the text in the top left cor... Read more
The cursor flickers when hovering over the "Enabled" button in the "Fram...
How to reproduce:1. Open the project ”IN_26482”2. Open "EngineTest1" Scene in Scenes3. Press Window -> Analysis -> Frame Debug... Read more
Missing "value" attribute for Slider and SliderInt in UI Builder
Slider and SliderInt are missing their value attribute in the UI Builder inspector. This was introduced by this PR: [https://ono.uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field