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Crash on BatchRendererGroup::~BatchRendererGroup when entering Play Mode...
Reproduction steps:1. Open the attached “repro-project“2. Press “Ctrl + S” for Windows or “Cmd + S” for macOS3. Enter Play Mode Expe... Read more
[URP] Fallback material is not being used when object is not being moved
Reproduction steps:1. Open the attached project “TintRepro”2. In the Hierarchy window select Example Assets GameObject3. In the Scen... Read more
[URP][M1] Sprites aren't rendering in Scene view
How to reproduce:1. Open the attached "test-trunk.zip" project2. Open scene "SampleScene" and compare scene and game views Expected ... Read more
NullReferenceException is thrown at reverting changes after resetting Mu...
How to reproduce:1. Open a new Unity project2. Create and select two Particle System GameObjects in the Hierarchy3. Right-click on t... Read more
[IL2CPP][Android] Incorrectly escaped quotes in build.gradle when passin...
Reproduction steps:1. Open the attached “BugRepro” project2. Click Build > Android3. Open “BugRepro/Builds/Build/unityLibrary/bui... Read more
[IL2CPP] Build argument doesn't get passed when exporting the project
Reproduction steps:1. Open the attached “BugRepro” project2. Click Build > Android3. Open “BugRepro/Builds/Il2CppOutputProject/Il... Read more
Script component no longer recognized in the Inspector when attached to ...
How to reproduce:1. Create a new project2. Create a new C# Script3. Attach the C# Script to any GameObject in a Scene4. Move the att... Read more
The "File already exists" pop-up appears when moving an asset into a par...
Steps to reproduce:1. Open the attached project “FileExistsBug.zip“2. Navigate to the “Assets/PrefabMoveBug/Demo/Demo” folder3. Move... Read more
fallback sprite assets are not being used in textcore
Fallback assets are ignored even when the missing sprite can be found in the fallback sprite asset, to reproduce: open attached proj... Read more
IL2CPP build fails when using EditorUserBuildSettings.il2CppCodeGeneration
How to reproduce:1. Download the attached project2. Build with IL2CPP as scripting backend3. Observe the console window Expected res... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature