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Newtonsoft Json doesn't correctly serialize classes inside the Packages ...
How to reproduce: Open the attached project "REMOVE-DATACONTRACT.zip" Build the project for UWP Expected results: "Dictionary Count:... Read more
Broken Tool States when using Terrain tools
Description: Using Terrain tools can result in states where selected objects show no active or available tools, resulting in a broke... Read more
Terrain tools activate without user request
Description: Tools should only ever activate by user request, to avoid unexpected situations, and potential data loss (eg, if a tool... Read more
Terrain Overlays cannot be hidden
Description: Overlays in 23.1 should always be user-hideable, via the right-click-on-header menu, per documentation: Unity - Manual:... Read more
Tools are not displayed in Tools Overlay
Description: When an object is selected, it's tools must be visible in the Tools Overlay, as described in the Unity 23.1 Documentati... Read more
Tool Settings are not shown
Description: When a tool is selected, it's tool settings must be visible in the Tool Settings, as described in the Unity 23.1 Docume... Read more
Shortcuts: Multi-word component names are given without the spaces in "C...
Steps to reproduce: Create a project Go to menu "Unity" -> "Shortcuts" Verify, that "Shortcuts" window opens Observe "Category" l... Read more
Crash on __pthread_kill when rapidly pressing Enter after changing Prope...
Reproduction steps:1. Open the attached project “repro_project“2. Open the “HomePanel” Prefab3. Select the "IdleRewardBtn" GameObjec... Read more
Unity crashes when a specific .obj file is imported
How to reproduce:1. Create a new project or open any project2. Import the attached file “octahedron.obj“ Expected result: File is im... Read more
The emissive of GBuffer is empty when a Scene is loaded additively
How to reproduce:1. Open the attached user project “BugReport.zip“2. Open the "Load" Scene3. Enter Play Mode4. Press “Load” button i... Read more
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