Search Issue Tracker
Duplicate
Duplicate in 2023.1.X
Votes
0
Found in
2020.3.44f1
2021.3.18f1
2022.2.6f1
2023.1.0b2
Issue ID
UUM-26793
Regression
No
The emissive of GBuffer is empty when a Scene is loaded additively
How to reproduce:
1. Open the attached user project “BugReport.zip“
2. Open the "Load" Scene
3. Enter Play Mode
4. Press “Load” button in the Scene
Expected result: The lighting in the “Main“ Scene when loaded is the same as when opening it directly
Actual result: The “Main“ Scene is loaded darker than expected
Reproducible with: 2020.3.44f1, 2021.3.18f1, 2022.2.6f1, 2023.1.0b2
Reproduced on: macOS 13.0.1 (Intel)
Note: Issue is not reproducible in Builds
-
Resolution Note:
Thanks for submitting this issue. We are aware of the flaw in this functionality. In 2023.2 we have removed the SkyManager completely and replaced it with a simpler solution which will enable environment lighting to be present in scenes that have not been opened in the Editor.
We will not be backporting this change as the risk of changing behavior in the LTS versions (especially when it comes to completely removing a system) is too high.
Duplicate of another internal issue: UUM-1345: Skybox lighting doesn't update when switching Scenes using SceneManager -
Resolution Note (2023.1.X):
Thanks for submitting this issue. We are aware of the flaw in this functionality. In 2023.2 we have removed the SkyManager completely and replaced it with a simpler solution which will enable environment lighting to be present in scenes that have not been opened in the Editor.
We will not be backporting this change as the risk of changing behavior in the LTS versions (especially when it comes to completely removing a system) is too high.
Duplicate of another internal issue: UUM-1345: Skybox lighting doesn't update when switching Scenes using SceneManager
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
- Inconsistent value calculations between Operating Systems when casting rigidbody.transform.localScale = Vector3.zero
- Last Prefab changes are reverted when tests on EditMode are executed while Prefab mode is open
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
This is a duplicate of issue #UUM-1345