Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.44f1
Issue ID
UUM-26800
Regression
Yes
Crash on __pthread_kill when rapidly pressing Enter after changing Property Field of a Prefab
Reproduction steps:
1. Open the attached project “repro_project“
2. Open the “HomePanel” Prefab
3. Select the "IdleRewardBtn" GameObject
4. In the Inspector window change the Rect Transform Component width to a big number and rapidly press Enter
5. Observe the crash
Reproducible with: 2020.3.31f1, 2020.3.44f1
Not reproducible with: 2020.3.30f1, 2021.3.16f1, 2022.2.2f1, 2023.1.0a26 (crash doesn’t occur)
Reproduced on: macOS 13.0.1, macOS 12.3.1 (User reported)
First few lines of the stack trace:
{{#0 0x007ff80fe3e00e in __pthread_kill}}
{{#1 0x007ff80fdbfd24 in abort}}
{{#2 0x007ff80fe30082 in abort_message}}
{{#3 0x007ff80fe211bd in demangling_unexpected_handler()}}
{{#4 0x007ff80fd1de01 in _objc_terminate()}}
{{#5 0x007ff80fe2f4a7 in std::__terminate(void (*)())}}
{{#6 0x007ff80fe31eeb in __cxa_rethrow}}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Resolution Note:
There are no fixes planned for this Bug