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Incorrect error box style when installing the package in the Package Man...
How to reproduce:1. Create a new Unity project2. In the Package Manager, click "+" button -> Install package from tarball -> "... Read more
"Invalid Signature" pop-up incorrectly wraps the text when using the Lig...
How to reproduce:1. Create a new Unity project2. In the Package Manager, click "+" button -> Install package from tarball -> "... Read more
Pop-up is shown when installing an unsigned package via Test Runner
How to reproduce:1. Open the attached project "Pack"2. In the Assets/Tests/PackageInstallationScript.cs set the path to the attached... Read more
WebGPU: can't bind compute RWTexture for read and write
Steps to reproduce: open attached project build for web Actual results: Error that a texture is bound for both read and write, which... Read more
WebGPU: errors with unorm and half4 RWTexture
Steps to reproduce: open the attached project build and run for web Actual results: The project should run without error Expected re... Read more
WebGPU: Firefox errors on many projects
Steps to reproduce: Build the project for web Open the build in firefox Actual results: Error about pipeline layout having an invali... Read more
Error indicating that Importer has not been disposed properly is logged ...
Steps to reproduce: Open any Project with the 2D PSD Importer package installed (this enables a dropdown menu to switch to something... Read more
Error indicating that Importer has not been disposed properly is logged ...
Steps to reproduce: Open any Project with the 2D PSD Importer package installed Import the attached PSD file Select it in the Projec... Read more
Value slider overlaps Parameter name in Blend Tree Node in Animator window
Steps to reproduce:1. Create a new Unity project2. In the Hierarchy, create any GameObject3. Open the Animation window (Window ->... Read more
Crash on CheckDeviceStatus when moving in the scene view on a specific s...
How to reproduce:1. Open the attached “IN-129701” project2. Open the “Map“ scene3. Move around the scene view for ~1 minute4. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS