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"Leak Detected : Persistent allocates 1 individual allocations" message ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the top menu, select Unity > Settings 3. In the Preferences Window,... Read more
Event generation fails when it is called in a bursted context
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Build the Player (File > Build And Run) 3. In the Player, press “LOC... Read more
"Failed to find entry-points" error after asset importing when the DLL f...
Reproduction steps: 1. Open the attached project “StandaloneProfilerBugs” 2. Check the Console window Expected results: There a... Read more
Burst Compiler throws an error when using interpolated strings in a thro...
Reproduction steps: 1. Open the attached “Repro” project 2. Observe the Console window Expected result: No errors are present, ... Read more
Burst fails to resolve the correct variant of precompiled assemblies whe...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Make sure that Burst compilation is enabled (Jobs > Burst > En... Read more
Cannot open input file 'ucrt.lib' with Win-SDK 10.0.26100.0 building for...
*Steps to reproduce:* 1. Install [Windows SDK 10.0.26100 |https://developer.microsoft.com/en-us/windows/downloads/windows-sdk/] ... Read more
[Android] "Burst error BC1200" is thrown when building for the Android P...
First mentioned by user in Burst forums (click [here|https://forum.unity.com/threads/burst-error-bc1200-while-building-for-android.1... Read more
Burst compiler failing when building the Player
Reproduction steps: 1. Open the attached project “Tst” 2. Build the project 3. Inspect the Console window Expected result: The... Read more
App build fails with the “GOT load reloc does not point to a LDR instruc...
How to reproduce: 1. Build the user’s attached “NetcodeExample.zip” project for an iOS platform 2. Open the Xcode project and depl... Read more
"Burst internal compiler error: Burst.Compiler.IL.CompilerException: Err...
Reproduction steps: 1. Open the “StreamlinedProject.zip“ project 2. Observe the Console window Expected result: No compilation ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled