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Additively loading Light Probes when using Realtime GI causes probe valu...
Steps to reproduce: Clone and update the following repo: [https://github.cds.internal.unity3d.com/unity/Additive-Lighting/tree/uum-2... Read more
SpeedTree meshes don't calculate UV distribution metrics on import
Reproduction steps:1. Open the attached project “UVRepro“2. Open “Assets/Scenes/SampleScene.unity“ Scene3. Observe the Console windo... Read more
DynamicGI.UpdateEnvironment should update default reflection
Calling DynamicGI.UpdateEnvironment: updates the ambient probe by rendering the skybox on the GPU, reading back and projecting it in... Read more
DynamicGI.SetEnvironmentData does not update Ambient Probe
Calling DynamicGI.SetEnvironmentData does not update the Ambient Probe when using Realtime GI Steps to repro: Open the GITest scene ... Read more
UI Builder does not find the specified path when the path's folder is na...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “UI Builder” window3. Select the first “IMGUIContainer” pa... Read more
Component icon does not clear when Serialized field is changed to "None"
Reproduction steps:1. Open the attached “Test Project” project2. Select “SerializedFieldBug” in the Hierarchy window3. Select “Seria... Read more
Post Processing does not work when Motion Blur and Depth of Field effect...
Reproduction steps:1. Open the attached “Test Project” project2. Open “Scenes/SampleScene” Scene3. Select “Volume” GO in the Hierarc... Read more
ListView adds new empty items when reordering the last element upwards o...
Reproduction steps:1. Open the attached project “ListViewProject”2. Move/Drag the Editor Window to a monitor screen (with a display ... Read more
ListView commands “itemsAdded” and “itemsSourceChanged” are not called w...
How to reproduce:1. Open the user’s attached “ListViewTest.zip” project2. Open the “ListViewTestScene” Scene (Assets > UI Docs &g... Read more
An exception is thrown when calling GetSingleton<>() in specific method ...
Reproduction steps:1. Open the “My project” Project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Open the “Assets/Scripts/An... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12