Search Issue Tracker
By Design
By Design in 2023.2.X
Votes
0
Found in
2020.3.45f1
2021.3.19f1
2022.2.7f1
2023.1.0b4
2023.2.0a4
Issue ID
UUM-27634
Regression
No
DynamicGI.UpdateEnvironment should update default reflection
Calling DynamicGI.UpdateEnvironment:
- updates the ambient probe by rendering the skybox on the GPU, reading back and projecting it into SH (same as the ambient probe job does)
- tells Enlighten that the environment could have changed, so we pass it to Enlighten anew -- and that can affect realtime lightmaps and realtime light probes.
It should also update the default reflection if the mode is set to "skybox" (not "custom").
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
Resolution Note:
This function is not supposed to update the default reflection as it is part of the Enlighten system and the default reflection is part of the Editor / Ambient lighting feature set.
Resolution Note (2023.2.X):
This function is not supposed to update the default reflection as it is part of the Enlighten system and the default reflection is part of the Editor / Ambient lighting feature set.