Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.51.1
1.0.0
Issue ID
ECSB-182
Regression
No
An exception is thrown when calling GetSingleton<>() in specific method constellation
Reproduction steps:
1. Open the “My project” Project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Open the “Assets/Scripts/AnySystem.cs” Script and observe lines 29-30
4. Observe the Console Window
Expected result: No error is displayed in the Console Window
Actual result: An error is displayed in the Console WIndow
Reproducible with: 0.51.1-preview.32 (2021.3.17f1)
Could not test with:
* 0.51.1-preview.21 (2020.3.44f1 (error CS0619: 'FixedString128' is obsolete: 'Renamed to FixedString128Bytes (UnityUpgradable) -> FixedString128Bytes'))
* 0.17.0-preview.42 (2021.3.17f1 (error CS8377: The type 'U' must be a non-nullable value type, along with all fields at any level of nesting, in order to use it as parameter 'T' in the generic type or method 'NativeList<T>'))
* 1.0.0-pre.15 (2023.1.0a26 various Library/PackageCache/com.unity.collections@2.1.0-pre.6 errors)
Reproduced on: Intel MacOS 13.1
Notes:
* if you comment the line 29 and call and return it through a separate method (uncomment line 30), the issue does not occur.
* The issue does not occur in the OnUpdate() function
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
There are no fixes planned for this Bug