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[URP] Alpha Threshold of 1 makes material transparent when using MSAA
Repro Steps Open an attached project “AlphaClippingBug.zip”Open “AlphaThresholdBug” sceneSelect “Material” in the Project located un... Read more
[VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batc...
How to reproduce: Create a new VFX (reproduced in URP and HDRP) Select it in Project Browser In opened Asset Inspector change Instan... Read more
[VFX Graph] Branch node does not accept texture input
How to reproduce: In VFX Graph, create texture operator Create branch operator Attempt to plug texture to branch 'True' slot Expecte... Read more
[Android] [GameActivity] Text Input breaks when using soft keyboard
Reproduction steps:1. Open the attached Project “BugRepro” 2. Don't forget to switch to GameActivity3. Build and Run to an Android d... Read more
Crash on NavMeshQuery::UpdateNeighbourLink when entering Play Mode in a ...
Reproduction steps:1. Open the attached “repro-project“2. Open the Assets/Scenes/StinkyScene.unity scene3. Enter Play Mode4. Observe... Read more
Bunch of shader warnings on new 3D HDRP and HDRP Sample Scene template p...
Open any HDRP project on mac with recent version. I used 2023.2.a19 with simple 3D HDRP template. expected: console is clear result:... Read more
The terrain appears darker when "Per-pixel Normal" is enabled
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/New Scene.unity” Scene3. Observe the Scene View4. In the... Read more
[Linux] Editor assertion causes Test Runner to fail when executing it in...
Reproduction steps:1. Open the attached "Test Project" project2. Open Window > General > Test Runner window3. Select "PlayMode... Read more
Color selection by the mouse cursor is still enabled when the "Esc" butt...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. In the Hierarchy Windo... Read more
Editor stays on DX11 when changing Graphics API to DX12
Reproduction steps:1. Create a new Project2. Open Edit > Project Settings > Player Window3. Under “Other Settings” uncheck “Au... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal