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[SRP] DrawingSettings OverrideMaterial does not take property values com...
How to reproduce: 1. Open the attached 'SRPOverrideMaterial.zip' project by QA 2. Open 'SRP0101' scene 3. Go to Play mode Expected ... Read more
[LWRP] [Mobile] Increased memory usage and extra rendering steps
Reproduction steps: 1. Open the attached project (bugreport.zip > lwrptest19). 2. Build and run it on an iOS device. Actual behavio... Read more
[LWRP] [iOS] Shadows are broken when BlendWeights are set to FourBones
How to reproduce: 1. Build the attached project for iOS 2. Build & Run the app to device via Xcode 3. Press "SkinningBonesToogle" bu... Read more
[LWRP] Particle System "Texture Sheet Animation" Sprite Mode does not work
Steps to repro: 1. Create a new project 2. Import LWRP 3. Create a new particle system 4. Change "Texture Sheet Animation" Mode to S... Read more
[LWRP] Render texture is allocating 0.9 Gb of memory when having nothing...
To reproduce: 1. Open attached project 'LighweightCameraColorTexture.zip" 2. Switch the platform, tick "Development build" and "Aut... Read more
[LWRP][GLES3]Terrain rendered incorrectly on Android Mali GPU and iOS de...
Steps to reproduce: 1. Open "LWRP Terrain" attached project 2. Make sure Graphics API is set to GLES 3 2. Build and run Terrain Scen... Read more
[LWRP] Light 2D options are not disabled in context menu and do nothing ...
How to reproduce: 1. Create a new project 2. Go to Package Manager and install LWRP 6.7.1 3. Right-click in Hierarchy tab -> Light ... Read more
[Android][LWRP] "Final Blit Pass" is called throughout Play mode
Reproduction steps: 1. Open "FinalBlitPassPerformance.zip" project 2. "Build & Run" for Android with "Development Build" and "Autoc... Read more
[LWRP] Reflection Probe becomes black in an Android build when it is loa...
Steps to reproduce: 1. Open project "Case_1187167" from the provided link 2. Build the project for Android 3. Open the app on Androi... Read more
Lighmaps have red tint after baking lights in Linear color space when Li...
To reproduce: 1. Create a new project with Lightweight RP template; 2. Switch platform to Android or iOS; 3. Switch color space to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window