Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
Issue ID
1151611
Regression
Yes
[Android][LWRP] "Final Blit Pass" is called throughout Play mode
Reproduction steps:
1. Open "FinalBlitPassPerformance.zip" project
2. "Build & Run" for Android with "Development Build" and "Autoconnect Profiler" enabled
3. Profile the CPU
4. View Hierarchy tab in the Profiler
5. Search for "Final Blit Pass"
6. Notice that it has a lot of calls through the whole play mode
Expected Result: "Final Blit Pass" is only called on scene render
Actual Result: "Final Blit Pass" is called though whole Play mode
Reproduced with: 2019.3.0a5, 2019.2.0b5, 2019.1.5f1, 2019.1.0b2
Did not reproduce on: 2018.4.1f1, 2018.3.14f1, 2017.4.28f1
Repro Devices
VLNQA00218, Samsung Galaxy Note9 (SM-N960U), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00272, Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00262, Sony Xperia XZ Premium (G8141), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 5.0.2, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
Notes:
Tested on Graphics API: Vulkan; OpenGLES2; OpenGLES3;
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
This is a duplicate of issue #1156741