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Found in [Package]

Issue ID

1151611

Regression

Yes

[Android][LWRP] "Final Blit Pass" is called throughout Play mode

Package: Scriptable Render Pipeline Lightweight

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Reproduction steps:

1. Open "FinalBlitPassPerformance.zip" project
2. "Build & Run" for Android with "Development Build" and "Autoconnect Profiler" enabled
3. Profile the CPU
4. View Hierarchy tab in the Profiler
5. Search for "Final Blit Pass"
6. Notice that it has a lot of calls through the whole play mode

Expected Result: "Final Blit Pass" is only called on scene render
Actual Result: "Final Blit Pass" is called though whole Play mode

Reproduced with: 2019.3.0a5, 2019.2.0b5, 2019.1.5f1, 2019.1.0b2
Did not reproduce on: 2018.4.1f1, 2018.3.14f1, 2017.4.28f1

Repro Devices
VLNQA00218, Samsung Galaxy Note9 (SM-N960U), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00272, Samsung Galaxy S10+ (SM-G975U), Android 9, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), Android 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00262, Sony Xperia XZ Premium (G8141), Android 9, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 5.0.2, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200

Notes:
Tested on Graphics API: Vulkan; OpenGLES2; OpenGLES3;

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