Search Issue Tracker
By Design
Votes
0
Found in [Package]
5.13.0
Issue ID
1154012
Regression
No
[SRP] DrawingSettings OverrideMaterial does not take property values compared to old camera.SetReplacementShader
How to reproduce:
1. Open the attached 'SRPOverrideMaterial.zip' project by QA
2. Open 'SRP0101' scene
3. Go to Play mode
Expected result: Objects are colored differently: pink, yellow, pale blue
Actual result: Objects are black
Reproducible: 2019.1.4f1, 2019.3.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Resolution Note:
This is not a bug.
The setting of custom Forward Renderer has default Layer Mask set to Nothing so it is not rendering the sphere's material color.
Also the Renderer Feature has override the material (red) and happens after rendering opaque object, so this will override eveything with red.