Search Issue Tracker
By Design
Votes
0
Found in [Package]
5.13.0
Issue ID
1154012
Regression
No
[SRP] DrawingSettings OverrideMaterial does not take property values compared to old camera.SetReplacementShader
How to reproduce:
1. Open the attached 'SRPOverrideMaterial.zip' project by QA
2. Open 'SRP0101' scene
3. Go to Play mode
Expected result: Objects are colored differently: pink, yellow, pale blue
Actual result: Objects are black
Reproducible: 2019.1.4f1, 2019.3.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note:
This is not a bug.
The setting of custom Forward Renderer has default Layer Mask set to Nothing so it is not rendering the sphere's material color.
Also the Renderer Feature has override the material (red) and happens after rendering opaque object, so this will override eveything with red.