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[Old] Packman: "All"button is displayed as active in the "Import" window...
Steps to reproduce: Open or create a project Go to "Window" ->"Package Manager" Go to the "My Assets" section If you don't have a... Read more
Editor Windows become invisible when rearranging Editor layout
Reproduction steps:1. Create a new project2. Set Editor layout to Default3. Rearrange Editor layout (as shown in the attached video ... Read more
Preset Window selection does not match when switching tabs
Steps to reproduce:1. Open attached project "PresetBug.zip" and scene "SampleScene"2. In Hierarchy window, select the "Cube" GameObj... Read more
Packman: Import & Remove popups are inconsistent
Steps to reproduce: Open or create a project Go to "Window" ->"Package Manager" Go to the "My Assets" section If you don't have a... Read more
HDRP Welcome Page in the Inspector doesn't change the font color when ch...
How to reproduce:1. Create a new empty or sample HDRP project2. Lock the HDRP Welcome Page in the Inspector3. Click Preferences → Ge... Read more
Inspector: Not all the informational message is displayed for the user
Steps to reproduce: Open or create a project Go to "Window" ->"Package Manager" Go to the "My Assets" section If you don't have a... Read more
[SG/URP] Unexpected cast shadow settings appearing twice
Step to repro:- Open an URP project with VFX package installed- Create VisualEffectAsset- Create SG & enable "Support VFX Graph"... Read more
[iOS] LiDAR scanning is still happening when “OcclusionManager” and “XRO...
How to reproduce:1. Build And Run the user’s attached “LidarTest.zip” project on an iOS device with a LiDAR scanner2. Press the “Go ... Read more
[Quest 3][Vulkan][URP] - Some assets render incorrectly on quest 3 hmd
Description When testing the functionality of Quest 3 in ARFoundation samples, I encountered an issue where URP builds across 2022.3... Read more
[WebGL] Deep Profiler not respecting Command line memory allocation over...
h3. CONTEXT: There is a bug in Unity's Deep profiling system which is causing Integer overflow when a Memory allocation value is ass... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project