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Fixed
Won't Fix in 2023.2.X
Fixed in 6000.0.X, 6000.0.6f1, 7000.0.0a1
Votes
0
Found in
2023.1.4f1
2023.2.0a23
2023.3.0a3
6000.0.0b11
Issue ID
UUM-42266
Regression
No
[Old] Packman: "All"button is displayed as active in the "Import" window even there are no other items, which could be selected
Steps to reproduce:
- Open or create a project
- Go to "Window" ->"Package Manager"
- Go to the "My Assets" section
- If you don't have any assets please download them (for example "Food pack - 3D Microgames Add-Ons")
- Click on a "+" on the import button
- Check that all assets would be checked and click "Import"
- Verify, that assets were imported
- Go back to the "Package Manager" and find the same asset package
- Select the "Remove asset from project" option, which is displayed under the "In Project" button
- In the "Remove" window uncheck all the assets and select just "banana" and click the "Remove" button
- Go back to the "Package Manager" and find the "Re-import" option under the "In Project" button
- Check that only the "banana" item is checked in the "Import Unity Package" window
- Check the "All" button, which is displayed as active above all the assets
- Click it and observe what it does.
Expected result: "All" button in this case should be displayed as disabled as there are no other items, which could be selected for the import.
Actual result: "All" button is displayed as active. Nothing happens if the user clicks on it. A screenshot and video are added in the Attachments section.
Reproducible with: 2023.2.0a23, 2023.1.4f1.
Not reproducible with: 2022.3.4f1, 2021.3.28f1 as "Remove" functionality doesn't exist in these streams.
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Resolution Note (fix version 7000.0.0a1):
Enable/Disabling 'All' and 'None' buttons in package Import/Export window based on the checked files
Resolution Note (fix version 6000.0):
Enable/Disable 'All' and 'None' buttons in package Import/Export window base on the checked files.
Resolution Note (2023.2.X):
Closing as Won't fix due to 2023.2 reaching it's EOL.