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[Android] [iOS] [IL2CPP] Occlusion culling does not work on Android when...
How to reproduce:1. Open the “ReproProject.zip“2. Open the “Boot“ scene3. Navigate to the “Edit > Project Settings > Player &g... Read more
"Failed to remove scene from Addressables profiler" warning when using A...
Reproduction steps:1. Open the “UnloadAsyncWarning“ project2. Open the “Bootstrap” scene3. Open the Addressables Groups window4. Bui... Read more
Scene is in Hierarchy but not visible in Game view when loaded with “Add...
Reproduction steps:1. Open the attached “AddressablesLoadScene.zip“ project2. Open “SampleScene” scene3. Enter Play Mode4. Observe G... Read more
Some assets always appear as modified when checking changes after building
Reproduction steps:1. Open the attached project2. Open "Window -> Asset Management -> Addressables -> Groups"3. Make a new ... Read more
Buttons in the "Assets with update issues" window block information when...
Reproduction steps:1. Open the attached project “CutOffRepro”2. Open the Addressables Groups window (Window > Asset Management &g... Read more
Addressables Groups window is empty
Reproduction steps:1. Open the user's attached project2. Select Window/Asset Management/Addressables/Groups3. Update Addressables pa... Read more
[Addressables] Incorrect RemoteLoadPath when Bundle Naming Mode is set t...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Select Window/Asset Management/Addressables/Gr... Read more
[Android][Addressables]Video fails to load when loaded from Addressables...
Reproduction steps:1. Download and open the attached project "1318279.zip"2. Open the Addressables Groups window (Window -> Asset... Read more
"List<AssetReference>" does not support drag-and-drop when dragging Game...
How to reproduce:1. Open the “IN-92457.zip“ project2. Open the “SampleScene“3. Select the “Test“ GameObject in the Hierarchy4. Drag ... Read more
"AssetBundle is already registered with another AssetBundle" warning is ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/bootstrapper.unity” Scene3. Open the Addresables Group W... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS