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11
votes
Fixed

[Shadows] Shadow resolution is bad with deferred + huge meshes in scene

Shadows/Lights

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Feb 02, 2016

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Version/s: 5.3.2p1

Reproduction steps: 1) Open "Repro" project I attached below and proceed to "test" scene. 2) Go into playmode - you should see jagge... Read more

11
votes
Duplicate

Path is not calculated between two points located in the same NavMesh No...

AI Navigation

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Jan 10, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the attached project's Scene labeled "SamePolyIssue" 2. Enter the Play Mode 3. Click the "Calculate&DrawPa... Read more

12
votes
Postponed

Built-in unlit particle shader has HDR color selection for albedo, URP u...

Package: Scriptable Render Pipeline Universal

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Oct 08, 2020

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Version/s: 7.5.1

To reproduce: 1. Open any project; 2. In Graphics settings, set Render pipeline asset to none; 3. Create a Particle system, assign a... Read more

13
votes
Fixed

"Sub-emitters must be children of the system that spawns them" error is ...

Visual Effects - Legacy

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Sep 08, 2017

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Version/s: 2017.2, 2017.2.0b10

How to reproduce: 1. Open "EmitterIssue" project and "test stage 1..." scene 2. Enter playmode and pause it 3. Observe "Sub-emitters... Read more

13
votes
Fixed

"fence == expectedFence" error after upgrading to RC2

Graphics - General

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Nov 10, 2013

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Version/s: 4.3.0f2

Steps to reproduce : - import the project attached - open the "Main" scene - press play and notice the error in the console "fence ... Read more

12
votes
Duplicate

[OcclusionCulling] Occlusion Bake doesn't remove old occlusion bake files.

Camera

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Feb 17, 2015

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Version/s: 5.0.0b22

DUPLICATE: https://issuetracker.unity3d.com/issues/occlusion-culling-system-creates-too-many-files-in-the-library-folder-and-never-d... Read more

12
votes
Fixed

[SRP] Instantiating Particle System prefabs with IEnumerator produces er...

Visual Effects - Legacy

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Nov 08, 2018

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Version/s: 2018.2.14f1

How to reproduce: 1. Open attached "GetTransformInfoExpectUpToDate" project 2. Load "SampleScene" and enter Play Mode Expected resu... Read more

21
votes
Postponed

GC.MarkDependencies takes up a lot of CPU time for certain game objects

Editor - Other

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Feb 10, 2016

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Version/s: 5.3.2p1

How to reproduce: 1. Open attached project 2. Open scene GAFHiccup.unity 3. Open the Profiler window 4. Play the scene 5. Delete th... Read more

13
votes
Fixed

[Culling] When the gameobject of particleSystem is offscreen, the partic...

Shuriken

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Dec 11, 2012

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Version/s: 4.0.0f7

1 Load default scene 2 Press Play and go to Scene tab 3 Choose camera and rotate it so the particle system gameobject is out of the... Read more

13
votes
Postponed

[Mono] .NET 4.7.1 standard/framework .XML files with useful descriptions...

Mono

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Apr 22, 2020

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Version/s: 2018.4, 2019.3.3f1, 2020.2

Reproduction steps: 1. Go to "Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.7.1-api" 2. Check if ".XML" files are there Expected re... Read more

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