Search Issue Tracker
Duplicate
Votes
11
Found in
2018.4
2019.2
2019.3
2019.3.0f1
2020.1
Issue ID
1210662
Regression
No
Path is not calculated between two points located in the same NavMesh Node when using NavMeshQuery
How to reproduce:
1. Open the attached project's Scene labeled "SamePolyIssue"
2. Enter the Play Mode
3. Click the "Calculate&DrawPath-Experimental" Button
4. Click the "Calculate&DrawPath-Experimental - Secondary" Button
5. Observe the drawn path
Expected result: Path between two points in the same NavMesh Node is drawn
Actual result: Path between two points in the same NavMesh Node is not drawn
Reproducible with: 2018.4.15f1, 2019.2.18f1, 2019.3.0f4, 2020.1.0a18
Couldn't test with: 2017.4.36f1 (Package Manager does not exist)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play Mode
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
- "Unable to get the list of approved APIs." is thrown when testing the App Packages with Windows App Certification Kit
This is a duplicate of issue #1210587