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[VFX Graph] VFX preview inside the scene is not working
Steps to reproduce:1. Open a Unity project2. Import the URP/Visual Effects Graph packages3. Add a new Visual Effect object to the sc... Read more
[macOS] Error "ArgumentOutOfRangeException" thrown when pasting a long t...
How to reproduce:1. Create a new Unity project2 Right-click on the Project window to open the Context menu3. In the context menu sea... Read more
[iOS] The safe area value changes when reopening the app in Landscape or...
Steps: Open the attached "ScreenOrientation20174-TestProject" project Build and Run for iOS Platform In the application make sure th... Read more
Light flickering when using Forward+ on Mobile
Steps to reproduce Pull the URP Sample Scene [https://github.cds.internal.unity3d.com/unity/com.unity.template.urp-sample] Build the... Read more
[VFXG] Exposed properties can no longer be added via alt+drag
How to reproduce: Create a new VFX Drag an edge from any block port while pressing alt key Release alt key Expected result: Exposed ... Read more
[HDRP] Disk light has an unnecessary raytracing checkbox
Disk lights as far as I know do not have any ray tracing support, but has a checbox to include for raytracing. We should maybe gray ... Read more
[HDRP] When using gizmos, the disk light radius is not being updated
Reproduction: 1) Add a disc light to any project 2) Use the gizmo to increase/decrease radius Expected: radius updates in the inspec... Read more
Prefab's scripts are constantly reloaded when trying to enter multiple d...
How to reproduce:1. Open the “IN-55561_PrefabReloaded“ project2. Select the “TestPrefab“ asset in the Project window3. In the Inspec... Read more
[Linux] Progress modal window stays on top of every other window and can...
Reproduction steps:1. Create a new 3D project2. Try moving the progress modal window or switching to another window Expected result:... Read more
Crash on mono_g_hash_table_find_slot when entering Play Mode
Reproduction steps:1. Download, extract, and open the attached “repro-project“2. Open the “Assets/Scenes/SampleScene.unity“ scene3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS