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Addressables AssetReferenceUILabelRestriction is disregarded when used i...
How to reproduce: 1. Open the attached project (case_1329206-AddressableLabel) 2. Open SampleScene 3. Select References in the Scene... Read more
ArgumentNullException is thrown when Checking for Content Update Restric...
Reproduction steps: 1. Open the user's attached project and Scenes/SampleScene scene 2. Navigate to Window/Asset Management/Addressa... Read more
Exceptions are not caught with try-catch block when using AssetReference...
How to reproduce: 1. Open the attached project's "case_1322452-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. In... Read more
Black Screen after relaunch app with addressable asset and localized string
Reproduce steps: # open attached project Test Sample and open testscene. # build addressables and then generate a android build #... Read more
[Addressables] IOException clear cache error when autoCleanBundleCache h...
How to reproduce: 1. Open the attached project 'AddressablesBug.zip' 2. In Menu bar go to Window > Asset Management > Addressables >... Read more
[Addressables] Awaiting asyncOperation Task is not returned after scene ...
How to reproduce: 1. Open the user's attached project and Scenes/Startup scene 2. Enter the Play mode and observe the Console window... Read more
Textures are not included in the same bundle as Sprite Atlas that uses t...
Reproduction steps: 1. Open the user's attached project (Addressable_1233628.zip) 2. Click Build > New Build > Default Build Script ... Read more
"Assertion failed on expression: 'ShouldRunBehaviour()'" error is thrown...
"Assertion failed on expression: 'ShouldRunBehaviour()'" error is thrown when calling Addressables.LoadAssetAsync function and Asset... Read more
[Addressable] UI isn't responsive when it was loaded using Addressables
How to reproduce: 1. Open the user's attached "test" project 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4. Press the bot... Read more
Awake call is executed two times when creating new instantiated addressable
Reproduction steps: 1. Open the attached project ("Bug.zip") 2. Press Double Awake Call Bug (Top Menu -> Vr Games Dev) 3. Enter Play... Read more
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