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[APV] Probes disappear after chaning subdivision levels
This should be reproducible in any APV project, adding mine for convenience. 1) Bake with 27m subdivision 2) Enable APV debug to see... Read more
[URP] Material with custom lighting Shader renders pink in the Player
How to reproduce:1. Open the “IN_63148” project2. In the Build Settings press Build And Run3 Observe the Player Expected result: tex... Read more
[Android] A black frame flashes when returning to the Unity Game Activit...
Reproduction steps:1. Open the attached “ASDQWE/NativeAndroidApp” project with Android Studio2. Press the “Run ‘app’” button3. In th... Read more
[Android] Crash on "/data/app/com.DefaultCompany.WebViewAndroid- 7uPuHQO...
How to reproduce:1. Open the “IN_63344” project2. Open the “SampleScene”3. In the Build Settings press “Add Open Scenes”4. In the “R... Read more
Importing URP Samples throwns errors
How to reproduce:1. Create new 3D URP Project2. Go to Package Manager and select Universal PR package3. Select the Samples tab4. Pre... Read more
”NavigationSubmitEvent” and “NavigationCancelEvent” events are called mu...
How to reproduce:1. Open the user’s attached “uitest1.zip” project2. Enter Play Mode3. Press the ESC or enter button4. Observe the C... Read more
[Linux] Camera spins when moving mouse in Sample Scenes (URP) template
{}Reproduction steps{}: Create a new Sample Scenes (URP) template Enter Play Mode Click on the Game view once, to enter first-person... Read more
Game/Scene View flickers when using multiframe rendering API
Note: this issue was originally reported to the Recorder team but can be reproduced when using only the multiframe API without the R... Read more
A field of a SerializeReference type is incorrectly deserialized when at...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “[projectLocation]/Assets/TestData1.asset” file in a text edit... Read more
[Android] Silent crash when the Player is left idle for a long period
Reproduction steps:1. Open the attached “Test2022URPMemory” user’s project2. Build and run the Player (File > Build And Run)3. Le... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS