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Project settings window opens after creating a new material if Graphics ...
Repro: 1) In any HDRP project, open the Project settings 2)Select the Graphics tab 3) Create a material Result: On material creation... Read more
BadImageFormatException is thrown by the Licensing Client in the Unity Hub
Reproduction steps:1. Open the Unity Hub Expected results: Unity Hub opens successfullyActual results: Unity Hub fails to open Repro... Read more
[Android] Input debugger shows multiple TouchScreen Remote devices with ...
How to reproduce:1. Open the "IN_64824" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
Visual Environment on Local Volume applies to outside cameras when a non...
How to reproduce:1. Open the “BDTest.zip” project2. Open the “OutdoorsScene”3. Make sure you can see both the Scene view and the Gam... Read more
"NullReferenceException" is thrown when calling Addressables.LoadAssetAs...
How to reproduce:1. Open the attached project "AddressablesReproduceIssue.zip"2. Enter Play Mode3. Click the "Initialize Async" butt... Read more
[Linux] Labels are not showing up when opening context menus
Reproduction steps:1. Open the attached “BugRepro” project2. Right-click on empty space in the Hierarchy window3. Click on any optio... Read more
Crash on BaseVideoTexture::InitVideoMemory when capturing Theta V's outp...
Reproduction steps:1. Open the attached project "CrashRepro"2. Enter the Play Mode Expected result: The Play Mode starts and Theta V... Read more
The IL2CPP and Mono Player crash when Application.Quit() is called
Reproduction steps:1. Open the attached project “repro_project“ (or “repro_project_without_graphics“ to save build time)2. Open File... Read more
UxmlAttributeConverter is not called when entering the Play Mode
Reproduction steps:1. Open the attached “UITKTest.zip” project2. Open the “Assets/Scenes/BootstrapScene.unity” Scene3. Enter the Pla... Read more
Materials are rendered after RenderPipelineManager.endCameraRendering wh...
How to reproduce:1. Open the attached "win11_hdrp_endcamerarendering_issue" project2. Open the “OutdoorScene” and enter Play Mode3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field