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0
votes
Duplicate

[Input System] Warnings are thrown when opening Binding Menu in Light Mode

Package: Input System

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Jun 27, 2023

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Version/s: 1.6.1

How to reproduce:1. Open any project, install Input System package, create and open a Input Actions asset2. Unity -> Settings -&g... Read more

5
votes
Fixed

Nintendo Switch Pro Controller Output Garbage

Package: Input System

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Sep 28, 2021

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Version/s: 1.0.0

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0
votes
Feature Request

Input System not recognizing HOTAS arrangements as seperate inputs

Package: Input System

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Sep 19, 2022

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Version/s: 1.4.2

Under the new Input System, there is an interactive rebind demo. That rebind demo button uses RebindActionUI, which then uses InputA... Read more

0
votes
Not Reproducible

[Editor][Windows] Custom window querying Mouse position freezes when Gam...

Package: Input System

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May 23, 2019

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Version/s: 0.2.10-preview

Github: https://github.com/Unity-Technologies/InputSystem/issues/630 Repro:1. Download attached project2. Open custom window: Window... Read more

0
votes
Won't Fix

Left Mouse Button is recognized as pressed in the Editor when it's relea...

Package: Input System

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Dec 01, 2023

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Version/s: 1.8.0-pre.2

Reproduction steps:1. Open the attached “My project.zip” project2. Enter Play Mode3. Click the left mouse button and notice that the... Read more

4
votes
Fixed

[Input System] IsPressed() keeps returning true when it was true before ...

Package: Input System

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Aug 09, 2021

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Version/s: 1.1.0-preview.3

How to reproduce:1. Open the user's attached project and Scenes/SampleScene2. Enter the Play mode3. Hold down the Alt button and pre... Read more

1
votes
Fixed

Cursors is still visible when entering the Play Mode using Cursor.lockSt...

Package: Input System

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Jul 24, 2020

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Version/s: 1.0.0

How to reproduce:1. Open user's attached "CursorCaptureTest3" project2. Open the "SampleScene" Scene3. Enter the Play Mode while the... Read more

0
votes
Won't Fix

[Input System] Using AddCompositeBinding does not set name of binding

Package: Input System

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Oct 08, 2019

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Version/s: 1.0-preview

1. In script, call InputActionSetupExtensions.AddCompositeBinding for an action inside an .inputactions asset.2. Open the asset in t... Read more

0
votes
Fixed

EventData.useDragThreshold does not get reset back to true after clickin...

Package: Input System

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Dec 09, 2020

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Version/s: 1.1.0-preview.1

How to reproduce:1. Open the user's attached project2. Make sure the Architecture is set to "x86_64" in the Build Settings window3. ... Read more

1
votes
Duplicate

[Editor] When Preference window is open, exiting Playmode generates Null...

Package: Input System

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Jun 19, 2019

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Version/s: 0.2.10-preview

Github: https://github.com/Unity-Technologies/InputSystem/issues/681 Repro:1. Download package and project at: https://github.com/Un... Read more

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