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Overriden prefab field text in the Inspector window is not bold when the...
How to reproduce:1. Open the user’s attached “Prefab Override Bug In Inspector.zip” project2. In the Hierarchy window, select “Cube”... Read more
Fields can still be edited even though multi-editing is not supported wh...
How to reproduce:1. Open the “MultiEdit“ project2. Open the “SampleScene”3. In the Scene view window select the “GameObject”4. Then ... Read more
Decal GameObject is flickering when changing the Camera’s position if us...
How to reproduce:1. Open the user’s attached “DecalTest.zip” project2. In the Hierarchy window, select “Main Camera” GameObject3. In... Read more
Errors appear when pressing the “Cancel” button in the “Inspector Locked...
How to reproduce:1. Open the user’s attached “test_project.zip” project2. Select any GameObject in the Hierarchy and lock the Inspec... Read more
Ignored collision reactivates when using “Physics.IgnoreCollision” betwe...
How to reproduce:1. Open the user’s attached “Bug report.zip” project2. Enter Play Mode3. Press “2” on the keyboard4. Press “3” on t... Read more
[XRIT] XRUIInputModule does not consider multiple monitors for calculati...
Steps to reproduce:1. Open the attached user's project "MultiDisplayUI.zip"2. Open the scene "MultiDisplayUI"3. Move one Game View t... Read more
com.unity.template.vr documentation page redirects to the latest VR temp...
Steps to reproduce:1. Create a new project with VR Template2. In the Editor, open the Virtual Reality Template window and click on "... Read more
UI Toolkit CurveField range property doesn't restrict curve values
Reproduction steps: 1. Open the attached “Repro“ project2. Open the custom “TestEditorWindow” window (Tools > Test Editor Window)... Read more
[URP] Scene view shadows broken on deferred rendering path
Open the attached project. Search the project for the PC_Renderer asset and change the rendering path from Forward to Deferred. Shad... Read more
The assigned Script icon is not showing in the Gizmos dropdown menu when...
How to reproduce: 1. Create a new project2. Create a Script in the Assets folder with the name “Button“3. Change the Scripts icon to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS