Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.34f1
2023.2.7f1
2023.3.0b4
Issue ID
UUM-61027
Regression
No
The assigned Script icon is not showing in the Gizmos dropdown menu when the Script is named "Button" and is given an icon
How to reproduce:
1. Create a new project
2. Create a Script in the Assets folder with the name “Button“
3. Change the Scripts icon to any icon
4. Select the arrow near the Gizmos icon for a Dropdown menu
5. Observe the Dropdown menu
Expected result: The Script icon shows up in the Gizmos Dropdown menu
Actual result: The Script icon does not show up in the Gizmos Dropdown menu
Reproducible in: 2021.3.34f1, 2023.2.7f1, 2023.3.0b4
Could not test in: 2022.3.17f1 (the Script does not appear in the Gizmos Dropdown menu regardless of name), 2022.3.18f1 (endless “Hold on” dialog box upon icon assignation)
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
Notes:
-If the script is named “button“ it is no longer reproducible (has to be deleted and created again)
-In 2021.3.34f1 a blank (white) icon appears instead of the assigned one
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas. As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.