Search Issue Tracker
Fixed
Fixed in 2023.2.17f1, 6000.0.0b13
Votes
0
Found in
2023.2.7f1
2023.3.0b4
6000.0.0b1
6000.0.0b11
Issue ID
UUM-61084
Regression
Yes
Overriden prefab field text in the Inspector window is not bold when the prefab has overridden fields
How to reproduce:
1. Open the user’s attached “Prefab Override Bug In Inspector.zip” project
2. In the Hierarchy window, select “Cube” GameObject
3. Observe the “Receive Shadows” text in the “Mesh Renderer” Component in the Inspector window
Expected result: Text is bold
Actual result: Text is not bold
Reproducible with: 2023.1.0a20, 2023.1.20f1, 2023.27f1, 2023.3.0b4
Not reproducible with: 2021.3.34f1, 2022.3.18f1, 2023.1.0a19
Reproduced on: macOS 14.2.1 (Intel)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 6000.0.0b13):
Fixed in: 6000.0.0b13
Resolution Note (fix version 2023.2.17f1):
Fixed issue with overriden prefab field not being bold