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0
votes
Active

Crash on ParticleSystemRenderer::PrepareForRender when interacting with ...

Visual Effects

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Nov 18, 2025

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Version/s: 2022.3.69f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1

How to reproduce:1. Open the attached “IN-124357” project2. Open the “Sample“ scene3. Drag the “BUG” Prefab into the scene4. Observe... Read more

2
votes
In Progress

Flickering occurs in Reflection Probes when when Probe Blending is enabled

Lighting

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Nov 18, 2025

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Version/s: 6000.0.62f1

How to reproduce:1. Open the attached "ReflectionProbeGlitchBug.zip" project2. Open the "SampleScene"3. In scene view, try closing i... Read more

0
votes
Fixed

Color is not updated after the first click when changing Label Color in ...

UI Toolkit Dev Tools

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Nov 18, 2025

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Version/s: 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1

How to reproduce: Open the “FC2.zip” project Open the “SampleScene” Open the Window -> UI Toolkit -> Debugger Click on the "Pi... Read more

0
votes
Fixed

Assets appear unsorted when the Package Manager’s "Labels" filter is app...

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Nov 18, 2025

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Version/s: 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1

How to reproduce:1. Create a new project2. Open the Package Manager3. Go to the “My Assets” tab4. Click on the “Filters” dropdown5. ... Read more

0
votes
Duplicate

[HDRP] Default Profile message does not fit in its box

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Nov 18, 2025

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Version/s: 6000.5.0a1, 6000.5.0a2

Steps to reproduce: Download attached project and open in Unity. Go to Project Settings >> Graphics >> Volume >> D... Read more

0
votes
Active

'ArgumentOutOfRangeException' is thrown when trying to remove Transition...

UI Builder

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Nov 18, 2025

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Version/s: 6000.0.62f1, 6000.2.12f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a1

How to reproduce:1. Open the ‘Tester.zip' project2. Open the ‘MyUXML.uxml’ in the Project window3. Select ‘Broken’ in the UI Builder... Read more

0
votes
Fixed

Shader Build Settings keyword overrides not matching with different empt...

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Nov 18, 2025

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Version/s: 6000.3.0b9, 6000.4.0a4, 6000.5.0a2

The shader build settings requires exact match of the keyword list to apply given keyword declaration overrides. However, the users ... Read more

3
votes
Active

Canvas elements are rendered pink when the project is built

uGUI Framework

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Nov 18, 2025

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Version/s: 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4

How to reproduce:1. Open the 'unity 6.x parkour.zip' project2. Build the project3. Observe the result Expected result: Canvas elemen... Read more

0
votes
Not Reproducible

Properties synchronize with each other when changing in the Shader Graph...

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Nov 18, 2025

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Version/s: 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Materials/Cloud.mat” Material in Inspector3. Change ... Read more

1
votes
Fixed

WebGL: setting matchWebGLToCanvasSize to false and changing to full scre...

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Nov 17, 2025

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Version/s: 6000.0.9f1, 6000.2.9f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a2

Steps to reproduce: Open the attached project. The project template sets matchWebGLToCanvasSize to false. Build for web Switch to fu... Read more

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