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Inconsistant ellipsis (...) in top bar menu UI
The following items should be changed to have ellipsis (...) at the end:Most items under File should have ... since they need extra ... Read more
Gamepad stick inputs are not recognized in WebGL Player
Reproduction steps:1. Open the attached “ProjectToDelete.zip“ project2. Connect the gamepad3. Open the Build Settings (File > Bui... Read more
Build Profiles Window top Buttons leave blue edges after user clicks on ...
How to reproduce:1. Open any project2. Navigate to File > Build Profiles...3. Try pressing any of the options in the top bar of t... Read more
[Android] Player crashes when “com.google.android.play:core:1.10.3” is i...
Reproduction steps:1. Open the attached project “ReproProject”2. Ensure Target API Level 34 is selected at (menu: Edit > Project ... Read more
Deep Profiling Support is labeled differently depending on if Developmen...
How to reproduce:1. Create a new project2. Go to "File" ->"Build Profiles"3. Click "Asset Import Overrides" and observe it Actual... Read more
Serialized VisualTreeAsset reference detaches from the Inspector referen...
How to reproduce: Open the project “IN-62922“ Open “SampleScene“ scene Open CustomEditor.cs in Inspector window and observe that Vis... Read more
[macOS] Crash on Material::RemoveUnusedProperties when removing unused M...
Reproduction steps:1. Open the attached “TestCrash” project2. Open the “Assets/Scenes/SampleScene.unity” scene3. In the Hierarchy wi... Read more
"transform.position assign attempt for 'PlayerFollowCamera' is not valid...
How to reproduce:1. Open the “Sandbox.zip” project2. Open the “Home“ scene3. In the Hierarchy window select Player > PlayerFollow... Read more
The Left Mouse Button is not picked up when listening for an Input while...
How to reproduce: 1. Open the attached "ListenLeftMouse.zip" project2. Open the "Assets/New Controls.inputactions" Asset3. Create an... Read more
[Quest 3] Player crashes with Meta OpenXR plugin and Meta Platform packa...
Steps to reproduce:1. Open the attached user's project "PassthroughBug.zip"2. Make sure OpenXR is selected as the XR Plugin3. Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS