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[Android] ShaderGraph Shaders does not correctly apply textures on GameO...
Reproduction steps:1. Open the attached project “ReproProject”2. Build And Run on Android3. Observe the textures on the GameObjects(... Read more
“UnityException: CreateScriptableObjectInstanceFromType can only be call...
Reproduction steps:1. Open the attached “Project” project2. Open the “Assets/Scenes/BootstrapScene.unity” Scene3. Enter the Play Mod... Read more
The "Create Node" menu in the Shader Graph can't be controlled by arrows...
How to reproduce:1. Open the user-attached project “ScenarioWeek”2. Open any ShaderGraph Asset3. Open the “Create Node” menu4. Press... Read more
[WinArm][DX11] Crash with Failed to present D3D11 swapchain
Steps to reproduce: Open any Unity project on a Windows Arm machine Open either File>Build Profiles... (Editor version 2023.3.0b3... Read more
The Game view window is all gray when the Game view is opened using a sc...
How to reproduce:1. Open the "GameViewBork.zip" project2. Open the "Test" scene3. Run the "ShowBrokeGameView.cs" script (Custom >... Read more
Unnatural shadow behavior when using two Directional Lights, and the Int...
How to reproduce:1. Open the “sw6-cqa-simulator” project2. Open the "Game" Scene (Assets > Scenes > Game)3. Move around the Sc... Read more
Build Profile - Platform Browser: Top window section isn't consistent to...
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Click the "Add Build Profile" button, which is displayed i... Read more
Selection of asset is lost when creating assets when AssetDatabase calls...
How to reproduce:1. Open the user’s attached “postprocessor-deselect.zip” project2. In the Project window, select “Test.prefab”3. In... Read more
”CommandBuffer: temporary render texture not found while executing” warn...
How to reproduce:1. Create a new URP project2. In the Project window select “PC_RPAsset” (Assets > Settings > PC_RPAsset)3. In... Read more
Numbers get appended to material names when extracting and reimporting ....
How to reproduce: Open the project "IN-66089" Open the “SampleScene” scene Select “Root“ GameObject from the Hierarchy window, open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS