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Under Consideration for 2021.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
1
Found in
2021.3.34f1
2023.2.7f1
2023.3.0b4
6000.0.0b11
6000.1.0a7
6000.2.0a1
7000.0.0a1
Issue ID
UUM-61705
Regression
No
[WinArm][DX11] Crash with Failed to present D3D11 swapchain
Steps to reproduce:
# Open any Unity project on a Windows Arm machine
# Open either File>Build Profiles... (Editor version 2023.3.0b3 and above) or Edit>Project Settings (other versions)
# Move or resize the window (the crash might reproduce as soon as the window starts rendering too)
Expected result: No crash
Actual result: The Editor crashes with the following error
Failed to present D3D11 swapchain due to device reset/removed.This error can happen if you draw or dispatch very expensive workloads to the GPU, which can cause Windows to detect a GPU Timeout and reset the device. (see https://docs.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-recovery).If you believe this error is due to built-in Unity functionality, please submit a bug.This is an unrecoverable error and the editor will shut down.
Reproducible with: 2021.3.34f1, 2023.2.7f21, 2023.3.0b4, 6000.0.b12
Not reproducible with: 2022.3.18f1
Note:
* DX12 does not crash in a similar manner
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