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Cannot navigate between installed and not installed platforms in Build P...
Reproduction steps:1. Open the “ReproProject“ project2. Open the Build Profiles window (File > Build Profiles)3. Select any not i... Read more
The Player crashes on Mesh::`vector deleting destructor' when quitting
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Build and Run4. Ob... Read more
Unnecessary elipses (...) in top bar menu UI
The following items should be changed to not have an ellipse (...) at the end: Unity: About Unity... Settings... Shortcuts... Manage... Read more
[URP][TAA?] Motion vectors cause GameObject flickering when in the Play ...
Reproduction steps:1. Open the attached “Flickering.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Observe the “Cube”... Read more
Burst compilation process never finishes, freezes the editor
Reproduction steps: 1. Open the attached “TestProject.zip“ project2. Uncomment the 10th line in the “LayoutEngine.cs“ Script and sav... Read more
Build Profile list is showing the size collection field when it shouldn't
How to reproduce: Open the Build Profiles window and add a custom build profile. The window will show a size property that allows to... Read more
Build Profiles - Add Build Profile: Section grows/becomes bigger accordi...
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Select any platform from the list Click the "Add Build Pro... Read more
Build Profile - Inspector: Longer build profile titles misses ellipses i...
How to reproduce: Create a new project Go to "File" ->"Build Profiles" Select some platform from the list and click the "Add Buil... Read more
Crash in .GUIView:get_vSyncEnabled_Injected when moving Scene window to ...
Repro steps: start a new project with the latest 2023.3 - I used the 3D URP Core Template ensure you have a second screen enter play... Read more
[Windows] Native Crash occurs when closing the Player Console window
Reproduction steps:1. Create a new 3D Core Template project2. Open the Build Settings (File > Build Settings…)3. Make sure that t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS