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Won't Fix
Votes
0
Found in
2021.3.34f1
2022.3.19f1
2023.2.8f1
2023.3.0b4
Issue ID
UUM-61874
Regression
No
Unnecessary elipses (...) in top bar menu UI
The following items should be changed to not have an ellipse (...) at the end:
Unity:
- About Unity...
- Settings...
- Shortcuts...
- Manage License... (maybe as it opens HUB)
File:
- New Project... (maybe as it opens HUB))
- Open Project... (maybe as it opens HUB))
- Build Profiles...
Edit:
- Search > Search All...
- Project Settings...
- Preferences...
- Shortcuts...
{}Assets{}:
- Properties...
Help:
- Report a Bug...
Tested on: Windows 10 & Mac
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
There are too many dependencies on how our menu items are named. This is too brittle and likely to cause regressions. For such a low priority issue its not worth the risk.