Search Issue Tracker
[UI Builder] VisualElement is created with a modified Grow value
Steps to reproduce: 1. Create a UI Document (Create>UI Toolkit>UI Document) and open it2. Add a VisualElement3. Select the Vis... Read more
The geometry shader has more triangles while the GameObject is selected ...
How to reproduce:1. Open the user-attached project2. Open the “SampleScene”3. Enter Play mode and start Observing the Console window... Read more
[HDRP][XR] The Scene is blue and has flickering artifacts when entering ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/SampleSceneXR.unity” Scene3. In Hierarchy, search fo... Read more
Shader throws compilation errors when SV_GroupIndex is used in ComputeSh...
How to reproduce:1. Open the attached project “GroupIndexBug”2. Observe the Console Expected result: There are no errors and the Sha... Read more
Random amount of elements are added to the ListView when pressing the + ...
How to reproduce:1. Open the user’s attached “BugReport.zip” project2. In the Hierarchy window, select “Test01” GameObject3. In the ... Read more
[HDRP] Regression of performance on tansparent rendering
Steps to reproduce: Look at dashboard[https://observer.ds.unity3d.com/project?projectID=HDRP&test=&sample=Timing,GPU,Forward... Read more
In Play Mode, a Script instantiated Scene gets unhidden when another ins...
How to reproduce:1. Open the “SceneToggle.zip“ project2. Open the “SampleScene01” scene3. Enter Play Mode4. Hide any one of the thre... Read more
Cannot view installed packages in Package Manager when a tarball package...
h5. Repro Steps Open the “GoudaTour.zip“ package Open the Package Manager Observe the Package Manager h5. Expected resultsPackage Ma... Read more
The Scene view Camera zooms away from certain GameObjects when double-cl...
How to reproduce:1. Create a new project2. Create a Capsule GamObject3. Press the “F“ key on the keyboard4. Press the “F“ key on the... Read more
The wait for completion workflow with “Addressables.LoadAssetsAsync“ fai...
How to reproduce:1. Open the user’s attached “WaitForCompleteError.zip” project2. Go to the Addressables Groups window (Menu > Wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS