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Input systems errors are being thrown in 3D Sample Scenes (URP) Template...
How to reproduce:1. Create a new 3D Sample Scenes (URP) Project2. Open Build Settings (File -> Build Settings)3. Change the Platf... Read more
DistanceJoint2D distance value does not update GameObjects positions whe...
Reproduction steps:1. Open the attached “Distance2Djoint.zip” project2. Open the “SampleScene”3. Select “A” GameObject4. In the Insp... Read more
Cannot use the Tab key to cycle through value fields in UI Builder when ...
Steps to reproduce: 1. Open any project and open UI Builder 2. Add any Element and in the Inspector scroll down to the Position sect... Read more
Addressables.InstantiateAsync does not pass along the original exception...
How to reproduce:1. Open the attached project "AddressablesBug.zip"2. Open Window>Asset Management>Addressables>Groups3. Cl... Read more
Canvas keeps changing size when the Default UI Material preview is open ...
Reproduction steps:1. Open the attached "ReproProj" project2. Open "Assets/Scenes/OutdoorsScene" scene3. In the Hierarchy window, ex... Read more
[Quest] XR Rig is teleported to the World Origin (0,0,0) position when t...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Create-with-VR-Starter-Scene.unity” Scene3. E... Read more
Motion Vectors bleed through any Geometry when using URP Temporal Anti-A...
How to reproduce:1. Open the “MotionVectorArtefacts.zip” project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Game v... Read more
Volumetric Fog reprojection causes NaNs after some time
When reprojection is enabled, some NaNs start to appear in the volumetric buffer, it thens spreads through the reprojection buffer. ... Read more
Inconsistency between Exported Results and Test Runner Window when using...
Reproduction steps:1. Open the attached “TaskTestsInternalException.zip” project2. Open the “Test Runner” Window (Window > Genera... Read more
Static batched GameObjects with negative scale transform have incorrectl...
Reproduction steps:1. Open the attached “Static Batch 2.zip” project2. Open the “Normalissue” scene3. Open “Rendering Debugger” Wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS