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Awaitable async methods NextFrameAsync, EndOfFrameAsync, and FixedUpdate...
How to reproduce:1. Open the attached project "Awaitable Bugs.zip"2. Enter Play Mode Expected results: "After await NextFrameAsync" ... Read more
Metal: Error creating pipeline state (Universal Render Pipeline/Lit): Fr...
Steps to reproduce: 1. Download attached project and open in Unity 2. Open SampleScene 3. Select the Sphere in the Scene view 4. In ... Read more
"Burst error BC0102: Unexpected internal compiler error while processing...
How to reproduce:1. Open the attached project "repro_68312.7z"2. Click Jobs>Burst>Enable Compilation Expected results: No erro... Read more
Material is not rendered when using Alpha Clipping together with the Opa...
Steps to reproduce: 1. Download attached project and open in Unity 2. Open SampleScene 3. Select the Sphere in the Scene view 4. In ... Read more
Crash on UnityEngine.AssetBundle.LoadAsset when loading Asset Bundles ma...
Steps to reproduce:1. Open the attached “crash.zip” project2. Select the “Assets\StreamingAssets\e8c1fbf388f00559e39fc5ba9a9ebcc7-io... Read more
[Android] Inconsistent frame rate due to increased "WaitForTargetFPS" us...
How to reproduce:1. Open the "IN_65938" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Enable De... Read more
[URP][RG] Warning thrown when RenderTexture has Depth Stencil Format set...
Steps to reproduce: 1. Open the attached project 2. Observe the console Manual steps: Open a URP project Create a Render Texture Set... Read more
SpeedTree error is thrown when Rendering Layers for Lights are enabled
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Observe the Console ... Read more
[XR][Graphics] Foveated rendering on Windows Mock with Vulkan is not wor...
Steps to reproduce: Add open xr or mock hmd xr provider which has foveated rendering support to your project. in the player settings... Read more
Visual Scripting Window becomes unresponsive when it is Maximized
How to reproduce:1. Create a new project2. Open the Visual Scripting Window (Window > Visual Scripting > Visual Scripting Grap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS