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Fixed
Votes
0
Found in
2023.3.0a1
Issue ID
UUM-64049
Regression
Yes
[XR][Graphics] Foveated rendering on Windows Mock with Vulkan is not working
Steps to reproduce:
- Add open xr or mock hmd xr provider which has foveated rendering support to your project.
- in the player settings enable vulkan and xr settings enable foveated rendering for windows
- Attach script to a GO or camera in scene[^FR.cs]
- build and run
- compare to DX12
Actual results:
When using Vulkan there is no change in rendering between FR 1.0 and 0.0 as seen when running with DX12
Expected results:
Edges of screen display in lower resolution
Reproducible with versions:
2022.3? I didn't got back to 22.3 to test this yet
but open xr only on 2023.3+
Not reproducible with versions:
Can’t test with versions:
2021.3
Tested on (OS):
Windows
Notes:
- currently mock hmd does not have this support merged into trunk but you can use branch foveated-rendering/d3d-vulkan from [https://github.cds.internal.unity3d.com/unity/xr.sdk.mock-hmd]
- open xr support is in PR as well https://github.cds.internal.unity3d.com/unity/xr.sdk.openxr/pull/891
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Resolution Note:
Fixed by another internal issue: UUM-64258: Foveated Rendering CreateRenderTexture crashes on vulkan