Search Issue Tracker
Fixed
Fixed in 2021.3.46f1, 2022.3.52f1, 6000.0.21f1
Votes
15
Found in
2021.3.35f1
2022.3.19f1
2023.2.9f1
2023.3.0b6
6000.0.0b11
7000.0.0a1
Issue ID
UUM-64059
Regression
No
SpeedTree error is thrown when Rendering Layers for Lights are enabled
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/SampleScene.unity” Scene
3. Observe the Console window
Expected result: No error is thrown
Actual result: “Instancing: Property 'unity_RenderingLayer' shares the same constant buffer offset with 'unity_LODFade'“ is thrown
Reproducible with: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unsupported texture format R16 for a swizzle" error and texture is not correctly rendered when using texture Swizzle and reimporting texture asset
- Tab order is incorrect after re-ordering
- [Ubuntu] Red squares instead of ticks in dropdown options
- Multiple simultaneous input with the touch screen sometimes leaves button in not default state
- Crash on ShowDelayedContextMenu(bool) when changing the Size options of a Visual Element in the UIToolkit Inspector
ItsJustaGroove
Apr 20, 2024 08:26
Still active in 2022.3.25f1
Kronnect
Mar 06, 2024 16:21
Still active in 2023.3.0b9