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[Vulkan][OpenXR] Memory usage with OpenXR is much greater than with Meta XR
Steps to reproduce:1. Open the attached user's project "SurvivalXRSDK.zip"2. Ensure the platform is for Android and the Meta XR Core... Read more
Nullref thrown when right-clicking the "List is empty" text in the Input...
Steps to reproduce: 1. Create a new input actions asset and open it 2. Right-click the "List is empty" text 3. Observe the error Read more
ObjectDisposedException thrown when deleting actions maps
Steps to reproduce: 1. Create a new input actions asset and 2 maps to it 2. Delete the second one 3. Get ObjectDisposedException (Do... Read more
The first Panel Settings asset found gets randomly assigned when creatin...
Reproduction steps:1. Open the attached “UITK Panel Settings Bug Report.zip” project2. Create a new UI Document (GameObject → UI Too... Read more
RigidBody GameObject's position gets randomly reverted when transform.po...
Reproduction steps:1. Open the attached “PhysicsRepro.zip” project2. Open the “SampleScene” scene3. Enter the Play mode4. Press the ... Read more
UI Toolkit Label height is incorrect when "align=justified" is used
Reproduction steps:1. Open the attached “UI TOOLKIT.zip” project2. Open the “justified_height_bug.uxml” from the Project Assets Wind... Read more
Instantiated Prefab's RectTransform values are incorrect when Object.Ins...
Reproduction steps:1. Open the attached “InstantiateAsync.zip” project2. Enter the Play mode3. Observe the Instantiated Prefab (In t... Read more
Terrain details fail to render correctly when Dynamic Batching is enable...
Reproduction steps:1. Open the “Terrain_bug.zip” Project2. Open the “DebugScene”3. Move around in the Scene view4. Observe the Scene... Read more
Particles that are created using a VFX graph become not visible at certa...
How to reproduce:1. Open the user’s attached “CreativeCore_VFX_2022.3LTS.zip” project2. In the Scene window, move the view around3. ... Read more
Excessive Memory Allocations in the Editor when hovering over labels in ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Scenes/SampleScene” in the Project window3. Select the “Main ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS