Search Issue Tracker
By Design
Votes
0
Found in
2021.3.36f1
2022.3.22f1
2023.2.15f1
6000.0.0b12
Issue ID
UUM-67797
Regression
No
Particles that are created using a VFX graph become not visible at certain angles
How to reproduce:
1. Open the user’s attached “CreativeCore_VFX_2022.3LTS.zip” project
2. In the Scene window, move the view around
3. Observe the result
Expected result: Particles don’t disappear
Actual result: Particles disappear at certain angles
Reproducible with: 2021.3.36f1, 2022.3.32f1, 2023.2.15f1, 6000.0.0b12
Reproduced on: macOS 14.3.1 (Intel)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
The bounds of system are not setup correctly around the particles. Please refer to the documentation to set them correctly. (https://docs.unity3d.com/Packages/com.unity.visualeffectgraph@17.0/manual/visual-effect-bounds.html)