Search Issue Tracker
Active
Fixed in 2022.3.35f1, 6000.0.7f1
Votes
17
Found in
2022.3.21f1
2023.2.18f1
6000.0.0b15
7000.0.0a1
Issue ID
UUM-67809
Regression
No
Instantiated Prefab's RectTransform values are incorrect when Object.InstantiateAsync is used
Reproduction steps:
1. Open the attached “InstantiateAsync.zip” project
2. Enter the Play mode
3. Observe the Instantiated Prefab (In the Hierarchy “MyImage (Clone)”)
Expected result: The Instantiated Prefab is identical to the original one (In the Hierarchy “MyImage”)
Actual result: The Instantiated Prefab’s RectTransform Pivot, Anchor and Size values break
Reproducible with: 2022.3.21f1
Couldn’t test with: 2021.3.36f1, 2023.2.15f1, 6000.0.0b11 (feature was only added to 2022.3)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Note:
- Instantiating basic 3D objects does not seem to reproduce the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
TechnicallyBeginner
Jun 05, 2024 14:18
Reproducible on 6000.0.4f1 and 2022.3.23f1
haiyaojing
May 10, 2024 06:56
Reproducible on 2022.3.28f1