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[iOS] "Execution of the command buffer was aborted due to an error durin...
How to reproduce:1. Open the attached “IN-126359” project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a ... Read more
“ExecutionFailedException” error is thrown when building AR Mobile Templ...
Steps to reproduce:1. Create new Unity project using AR Mobile Template2. Open Build Profiles window3. Switch active Platform to iOS... Read more
HelpBox visuals in the “Sprite Editor” window is not aligned with the l...
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Sprite Editor" Observe the dis... Read more
Hierarchy v2: foldout icon disappears after undo parenting
Steps to reproduce: open attached project drag and drop node "E" to node "F" as child undo changes( cmd+Z) Actual results: The expan... Read more
Inconsistent help box font size in Project Settings window
Reproduction steps:1. Create new project2. Edit > Project Settings…3. Observe help boxes in different sections Actual result: Hel... Read more
[iOS] ATT pop-up doesn't show up when custom ATT pop-up localization is ...
How to reproduce:1. Open the attached “IN-124252” project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a ... Read more
Lightmap UV layouts are inconsistent when generating UVs
How to reproduce:1. Create a 3D project2. Download the “M_Rock_01_World.fbx” asset3. Drag & drop the downloaded asset to the “As... Read more
Local package MonoBehaviour scripts appear as missing after updating the...
How to reproduce:1. Open the attached “Viewer” project (in “IN-124519_Upgrade bug.zip”)2. Open “SampleScene“3. Enter Play mode4. Obs... Read more
AssetBundle Variants do not switch when a Sprite (2D and UI) texture is ...
How to reproduce:1. Open the ‘AssetBundleMaterialTest.zip' project2. Open the 'SampleScene’ scene3. In the Hierarchy, select the Mai... Read more
"IKGizmos: Mismatching number of solvers" when loading certain prefabs
Steps to reproduce: Copy the attached [^Mermaid.zip] in the project Put the asset in the scene (Make sure the Scene window is visibl... Read more
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