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[VFX] Creating a Subgraph breaks connections/the Effect
[VFX] Creating a Subgraph breaks connections/the Effect To reproduce: 1. Create a new project 2. Install Visual Effect Graph Packag... Read more
[VFX Graph] NullReferenceException error is thrown on saving Empty Subgr...
Unable to save VFX Subgraph Block along with NullReferenceException error on saving Empty Subgraph Block. Steps to repro: 1. Create... Read more
[URP] Particles' Depth Texture is not rendered when MSAA is enabled
How to reproduce: 1. Open user's attached "VFXDepthExample.zip" project 2. Open Scene "ParticleDepth" 3. Notice that: Camera with MS... Read more
[Block] Some blocks no longer have a default texutre assignment and thro...
Repro steps: 1. Open a VFX Graph 2. Add a Vector Field Force block in Update 3. Observe the console errors: Compute shader ([System ... Read more
"Simple Ribbon" Nodes are not grouped in the VFX Graph
How to reproduce: 1. Create a new project with an HDRP template 2. In the Project window right-click > Create > Visual Effects > Vis... Read more
[VFX] "Thread group size must be above zero" error is thrown continuousl...
On enabling "Exact Fixed Time" Update Mode in the Inspector of "New VFX" Graph causes the Editor to throw "Thread group size must be... Read more
Editor crashes with VFXExpressionContainer::EvaluateExpressions when ope...
How to reproduce: 1. Open the attached case named "Case_1284358" 2. In the project window open the VFXReporting folder 3. Try openin... Read more
[VFX Graph] Event name text is clipped in the Event input box
Event name text is clipped in the Event input box. Steps to repro: 1. Create a new URP template project 2. Project window > Click o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
- DOTS Materials Not Rendering in Player When Using Entity Graphics with Custom SRP
- Sprite Pivot position in Sprite Editor and Scene View do not match when the position is custom
- [HDRP] Unchecking the "Base layer" in Graphics Compositor results in Camera view rendering over the window