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[VFX] Creating a Subgraph breaks connections/the Effect
[VFX] Creating a Subgraph breaks connections/the Effect To reproduce:1. Create a new project2. Install Visual Effect Graph Package3.... Read more
[VFX Graph] NullReferenceException error is thrown on saving Empty Subgr...
Unable to save VFX Subgraph Block along with NullReferenceException error on saving Empty Subgraph Block. Steps to repro:1. Create a... Read more
[URP] Particles' Depth Texture is not rendered when MSAA is enabled
How to reproduce:1. Open user's attached "VFXDepthExample.zip" project2. Open Scene "ParticleDepth"3. Notice that: Camera with MSAA ... Read more
[Block] Some blocks no longer have a default texutre assignment and thro...
Repro steps:1. Open a VFX Graph2. Add a Vector Field Force block in Update3. Observe the console errors:Compute shader ([System 2]Up... Read more
"Simple Ribbon" Nodes are not grouped in the VFX Graph
How to reproduce:1. Create a new project with an HDRP template2. In the Project window right-click > Create > Visual Effects &... Read more
[VFX] "Thread group size must be above zero" error is thrown continuousl...
On enabling "Exact Fixed Time" Update Mode in the Inspector of "New VFX" Graph causes the Editor to throw "Thread group size must be... Read more
Editor crashes with VFXExpressionContainer::EvaluateExpressions when ope...
How to reproduce:1. Open the attached case named "Case_1284358"2. In the project window open the VFXReporting folder3. Try opening t... Read more
[VFX Graph] Event name text is clipped in the Event input box
Event name text is clipped in the Event input box. Steps to repro:1. Create a new URP template project2. Project window > Click o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
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- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask