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Flickering hover state in ListView using new Input System
Description:The ListView gives hover feedback by default. When using the new Input system, which changes the behaviour of the Event ... Read more
Speedtree assets are reimported when refocusing on the Unity Editor
How to reproduce:1. Open the attached project "PrefabBugRepro.zip"2. Focus away from the Unity Editor by left-clicking another progr... Read more
Graphics.CopyTexture produces inaccurate results when using ARGB32 Textu...
Reproduction steps:1. Open the attached “VulkanGraphicsCopy.zip” project2. Open the “Assets/Scenes/VulkanGraphicsCopy.unity” Scene3.... Read more
[Test Runner][iOS] Exception is thrown to the Console when running tests...
Reproduction steps:1. Open the attached project;2. Click Window->Test Runner;3. In Test Runner Window, select PlayMode tab;4. Cli... Read more
Gizmos are not rendered for the Base Camera when using Camera Stacking
How to reproduce:1. Open the “IN-127668_GameView_GizmoBug“ project2. Open the “SampleScene”3. Ensure Gizmos are enabled in Game view... Read more
[Shadergraph] Enum keyword entry display name change is not registered i...
Versions tested: 7.2.1, Master (f1685926ca) Repro steps (HDRP or Universal)1. Create a shadergraph and open it2. Create an enum keyw... Read more
Linux Editor UI breaks when Screen.SetResolution is called
Steps to reproduce:1. Open the attached project2. Open "Test" scene3. Enter Play mode4. Wait for 2 seconds5. Notice that Editor UI b... Read more
[5.5] Irradiance Scene View Displays No Data
Irradiance scene view is not working. It displays no data at all, hence it renders completely white tilesets. It is a regression fro... Read more
"The requested page could not be found" is showing when opening Release ...
How to reproduce:1. Open project "Splines.zip"2. Press Help > Release Notes Expected result: Pages are showing informationActual ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server