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HDRP assets assigned to unusued quality settings drastically increase bu...
How to reproduce: 1. Open the attached project "memorytests.zip" 2. Open "SampleScene" Scene 3. Open the Project Settings (Edit > Pr... Read more
Player.log spammed when Tracing is set to "Ray Tracing"
Reproduction steps: 1. Open the user's attached project ("ComputeBufferNotAvailable2.zip") 2. Build and Run the project 3. In the co... Read more
Spelling mistake in LitTessellation.shader
Reproduction steps: 1. Open the Library folder of an HDRP project 2. Search "LitTessellation.shader" and open it with a text editor ... Read more
HDRP 12.1.3 Shadow Filtering Quality to High breaks rendering in Standal...
The build standalone produces incorrect results when Filtering Quality is set to High Reproduction: 1) Open the attached project hd... Read more
[HDRP] Visual rendering glitch when using some Passes in the Custom Pass...
How to reproduce: 1. Open the user's attached "hdrp camera error" project 2. Open the "SampleScene" Scene 3. Select the "Custom Pass... Read more
[HDRP] Deleting APV baking sets doesn't update UI properly
Version tested: 2022.1.0a1 + master Steps to reproduce: 0) Create an empty HDRP project and Import HDRP 1) Enable APV in settings 2... Read more
NullReferenceException and Render Graph Execution errors when removing D...
Reproduction steps: 1. Open the attached 'New Unity ProjectHDRP' 2. Open the 'SampleScene' 3. Deactivate the Directional Light 4. Ob... Read more
HDRP light culling imprecise when using large Far Clipping Plane
How to reproduce: 1. Open the attached project (HDRPShadowTest.zip) 2. Open scene Scenes/Test 3. Observe the Game view Expected res... Read more
[HDRP] Changing the Opacity of the Material doesn't affect it when the S...
How to reproduce: 1. Open the user's attached "OpacityIssue" project 2. Open the "SampleScene" Scene 3. Observe the Sphere in the Sc... Read more
[HDRP] Tiles missing lights when camera's near and far plane distance is...
Steps to reproduce: - Open "Outdoors Scene" in attached project - Look at the rendering in the game view Expected : - All objects ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene