Search Issue Tracker
Realtime Directional Light Shadow disappears irrevocably when Update Mod...
How to reproduce: 1. Open the attached "case_1385583" project 2. Open the "OutdoorsScene" Scene 3. Enter the Play Mode 4. Use WASD k... Read more
DLSS does not play nicely with physically based Depth of Field
1. What happened Physically based Dof breaks DLSS upscaling. 2. How can we reproduce it using the example you attached Point man... Read more
HDRP Skybox reflections are incorrect when Fog is used
How to reproduce: 1. Open the user's attached project 2. Open scene Assets/ReflectionFogBug/ReflectionFogBug 3. In the Game view, ob... Read more
Opening Light Explorer's Volume tab in HDRP project shows a "NullReferen...
How to reproduce: 1. Create a new project with an HDRP template 2. Open Light Explorer (Window > Rendering > Light Explorer) 3. Sele... Read more
Warning 'CommandBuffer: temporary render texture not found while execut...
Reproduction steps: 1. Open the attached 'CommandBufferError' project 2. Open the 'OutdoorsScene' 3. Observe the Console Expected r... Read more
Player.log spammed when Tracing is set to "Ray Tracing"
Reproduction steps: 1. Open the user's attached project ("ComputeBufferNotAvailable2.zip") 2. Build and Run the project 3. In the co... Read more
IES file's values underflow and cause bright highlights when those value...
How to reproduce: 1. Open the attached project "HdrpIES.zip" 2. Open "SampleScene" Scene 3. Observe the circle in the Scene window ... Read more
Errors when adding two specific post-processing overrides
Repro steps: 1. Open an HDRP project 2. Create a new Global Volume or select an existing one in the scene 3. Add a 'Lift, Gamma, Gai... Read more
[HDRP] Realtime lights do not pass through transparent materials
Steps to reproduce: 1. Download and open the repro project (EnterTheRoom-HDRP-Stripped.zip) 2. Open scene EnterTheRoom-Scene01-Stri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene