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Found in [Package]
Issue ID
1386795
Regression
Yes
Decal projector problem in 2021.2.4fi
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Resolution Note:
It looks like the issue is not on HDRP side, but on the decal shadergraph used. The Graph Cartier_Decal has a property called mask map which it uses to output shaderproperties, but the texture linked to the slot is not a mask texture, and the node normal from texture is probably not used correctly
Switching the shader to HDRP/Decal works properly
Note that there was some missing package dependencies in the repro project, so maybe i wasn't able to fully reproduce the issue