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[HDRP][DXR] Ellipse node throws console errors when used in raytracing s...
Repro steps : - Open attached project - Open SampleScene - Select Volume and enable pathtracer Expected : Scene is pathtracer and ... Read more
[Sprite Renderer] Sprites rendered in an After Post Processing pass disa...
Repro steps: 1. Import the attached project and open the Repro scene 2. Select the Cloud sprite in the scene and in the inspector ch... Read more
[HDRP] Debugger windows throws exception on every undo after domain relo...
The HDRP debugger window starts throwing exceptions on every undo after any domain reload that happens while the debugger window is ... Read more
[HDRP] Error switching light from directional to tube area
Steps to reproduce: - Set a light type to "Area" and shape to "Tube" - Change the type to "Directional" - Change back to "Area" Exp... Read more
[HDRP] Hidden area light shape blocks other light types mode and shadow ...
Steps to reproduce: - Set a light type to "Area". - Set the shape to "Disk" or "Tube" - Set the light type to something else than "A... Read more
[HDRP] Clouds are rendered in front of geometry when enabling the Visual...
How to reproduce: 1. Open the user-submitted project 2. Open the Scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. Inspect t... Read more
Prefab Mode with regular editing environment scene is always dirty when ...
How to reproduce: 1. Create a new HDRP project 2. Import the attached package "BUG.unitypackage" 3. Open Project Settings (Edit > Pr... Read more
[HDRP][DXR] Pathtracer stacklit supports breaks when coat mask parameter...
Repro steps : - Open attached project - Open SampleScene - Make sure PathTracer is enabled in the volume gameobject - Select Shader... Read more
Huge performance spike when switching Camera from Physical Sky to HDRI S...
How to reproduce: 1. Open the user's "TerrainBeach" project 2. Select "File -> Build and Run" 3. Observe the performance graph on th... Read more
[HDRP] RenderLoop.Prepare takes up a lot of CPU
Reproduction steps: 1. Download and open the attached "HDRP BUG" project 2. Enter "Play" mode 3. In the menu bar, press "Window" > "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used